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2D Animation Smoke



Think of the Overall shape first.
             Designing smoke can be made much easier if you think first of the overall shapes that you would like to design. Base your design on basic shapes like circles, or tubes, keeping the objects' perspective in mind as u go. sketch or rough out the design.

On a top layer about the contour drawing, you will add the finer details to make the object look like smoke.
                 The next step is the define the shape further by adding more details. The shapes should be round be round and vary in size, Be Creative and remember that overlapping lines can really help show perspective and depth within the design, Like the contour drawing this step of the drawing should also be done rought and sketchy.


Designing tips.
            When roughing in the design on top of the wireframe sketch, it makes a stronger design if the bulges of the smoke are varied. They don't have to follow the outline of the wireframe exactly. The wireframe is there as a guide.When cleaning up the design add little rounded bumps in the lines throughout rather than having large round shapes everywhere. This will add variety and also help your design feel more organic.

Fading Off Smoke.
                An easy way to have your smoke disappear is to change the alpha of your Symbols You can put all of the animation into a graphic symbol on the stage, which you can then tween the alpha of the symbol down to 0% to fade of the smoke.

           When animating smoke, the smoke comes out quickly and then it's movement drops in speed quickly and then it's movement drops in speed quickly. Remember that it does not stop moving altogether, but keeps moving at a slow steady pace........





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